This week i want to make sure that i can execute my plans for my environment.
This is starting off by looking at different materials inside of UDK. As reference i have been looking at level already available in the editor.
This map that it supplied by the Unreal Development Kit is heavy in foliage and rocks, it has the majority of the elements that i want to include into my scene. As this is a showcase level it is of a good high quality in a small space built to specifically show of features.
I am also looking at tutorials on 3dmotive.com for how to create a water materials.
I found that there are many ways of creating water in UDK and it depends on how you want to your water to turn out.
I hope to take aspects of what i learn and apply a range of different methods towards different assets.
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