Tuesday, 22 April 2014

Creating the Character


Using the move tool i can change the shape of the body pulling it to my guidelines on the plane behind, in this particular image the shoulders and the back of the neck needs to be pulled upwards.
Side by side you can see the Zsphere blockout i started out with. And on the right you can see i have change the proportions further.



Using the Highpoly from Zbrush as my mesh to start painting polygons using Quad Draw. 

Setting up Quad Draw, which became available in the most recent version of Maya 2014.



Once i have finished the half of the geometry i duplicate it over in the +X direction.





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