Monday, 21 April 2014

Week 10 Phiscal based rendering

This week we had a presentation on Physical based rendering or PBR.




I found PBR quite interesting, It's clear that PBR is going to get bigger in next generation of games and i think a lot of engines will take it further to make materials and surfaces as realistic as possible.

One place where PBR can be seen is in film CGI.

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