Monday, 21 April 2014

Creating Foliage - Trees

When creating trees i usually follow a certain technique using curves to make the shape of the trunk and from there extruding a cylinder to the curve which follows the path.

Firstly adding the trunk base and using the UDK character for scale.

I created a plane and took some reference that i was using at the time and put it onto the plan as a texture, so i can use it during i create my tree in the scene. I also put it on a different layer and
By duplicating the trunk and using soft select i can create a pointed end and varied branches. 



Finished the branches now i need to make this geometry live and start connecting planes onto the surface.

Here is the final version of the tree inside of Maya.

Finally i export it from Maya and into UDK.



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