When creating trees i usually follow a certain technique using curves to make the shape of the trunk and from there extruding a cylinder to the curve which follows the path.
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Firstly adding the trunk base and using the UDK character for scale. |
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I created a plane and took some reference that i was using at the time and put it onto the plan as a texture, so i can use it during i create my tree in the scene. I also put it on a different layer and
By duplicating the trunk and using soft select i can create a pointed end and varied branches. |
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Finished the branches now i need to make this geometry live and start connecting planes onto the surface. |
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Here is the final version of the tree inside of Maya. |
Finally i export it from Maya and into UDK.
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